![]() ![]() Its primary talent is Counter-Sniper, which increases the amount of damage a shot will deal depending on how long the fire button is held (the gun is fired on release, kind of like half of the Merciless’ Binary Trigger). Nemesis marksman rifleĪ brutal marksman rifle, the Nemesis rewards a patient and considered play style. It’s an entirely different way of playing the game, and it isn’t the most efficient way. Getting used to the Binary Trigger can be tricky and remembering to intentionally miss every other shot to maximise the number of primers on an enemy goes completely against shooter muscle memory. The reason Merciless isn’t higher on the list is that it’s such a weird weapon to use, and many players won’t gel with it. Add in an Overlord Armaments gear piece for extra rifle damage, and you’re laughing. Combine the Demolitionist’s explosive-buffing perks with the China Light Industries Corporation brand set, which also adds 10% of explosive damage, and practice landing the maximum amount of primers on an enemy before detonating, and the explosive damage you can deal is massive. Merciless practically requires you to centre your entire build around it, but the benefits for doing so are huge. Run the Merciless with a high-capacity weapon like an SMG, Assault Rifle or LMG, and you’ll be causing explosions all over the place. Its final talent, Brutality, applies to the other weapon in your loadout when Merciless is holstered, adding a 5% chance for that weapon to deal an extra 20% of damage as explosive damage. If you can apply up to five primers on an enemy before landing the detonator, a hefty chunk of explosive damage will be dealt to them. The Merciless is defined by a combination of two talents: Binary Trigger, which fires a second shot on the fire button being released, and Guerrilla Warfare, which alternate fires an explosive primer shot and its detonator. The Merciless rifle (bog-standard rifle, not marksman or assault, which is a common point of confusion for those hunting it down) synergises incredibly well with the Demolitionist, although its idiosyncrasies do make it less efficient than some alternatives. Now we’re getting out of the “don’t even bother trying” zone and into “sure, maybe with the right kind of build” territory. Not to mention AI enemies deal an absurd amount of melee damage at higher difficulty levels, so you’re risking a one-hit KO for little benefit. Putting yourself in that much risk trying to melee attack an enemy before Dark Souls-style rolling away, when there are plenty of weapons that can deal similar or greater damage at a safe range, is silly. Sweet Dreams isn’t impossible to work with, especially in PvP once incoming rebalancing increases the time-to-kill for multiplayer combat, but it isn’t the most efficient or safe choice. Finally, the Evasive talent reloads 1% your unholstered weapon’s magazine (or clip or shots or whatever the weapon uses) each time you dodge roll. Melee attacks also give the enemy the Sandman debuff, which prevents any kind of healing. ![]() The Sweet Dreams talent gives a 35% armour buff on hitting an enemy with a melee attack, and then killing them will apply a second lot of 35%. The Sweet Dreams is tailored to point-blank play, which puts you in a very vulnerable position. The Sweet Dreams isn’t the shotgun to roll with, though. They’re not completely impossible, and with the right build a shotgun can be a force to be reckoned with. Their high power is undone by their very short range, which means every other type of weapon tends to be preferable over them. Making any shotgun work in The Division 2 is tricky. The Division 2 Nemesis exotic rifle guide The Division 2 Merciless exotic rifle guide The Division 2 Pestilence exotic LMG guide ![]() The Division 2 Chatterbox exotic SMG guide The Division 2 Liberty exotic pistol guide ![]()
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